Sunday, April 26, 2020

Pokémon and commodity cuteness in Japan

Pokà ©mon originated in Japan and became popular around the world in the 1990s. Pokà ©mon is a complex of products including electronics games, comic books, anime and a diverse array of character merchandise created by Satoshi Tajiri in 1996. Advertising We will write a custom essay sample on Pokà ©mon and commodity cuteness in Japan specifically for you for only $16.05 $11/page Learn More Cuteness, on the other hand, refers to the expressive connections to imaginary creations with reverberation to youth and the traditional culture of the communities in Japan. Commodity cuteness involves processes that operate primarily upon emotional levels. This paper seeks to discuss the emergence of Pokà ©mon and commodity cuteness in Japan. The emergence of Pokà ©mon and commodity cuteness in Japan One of the enduring features of the commodity cuteness is its role in creating emotions and affections as a type of warmness in the coolness of technological space. Pokà ©mon, as a symbol of cuteness, has an open-ended nature that many of its Japan producers and customers find more intriguing. Since its release in the 1990s, in Japan, Pokà ©mon has seen a spectacular success in the global market. While Pokà ©mon was released in the Japanese market as a GameBoy game, it has become one of the most powerful media franchise in the world. Allison points out how Pokà ©mon incarcerate significant traits of postindustrial capitalism. Within seven years of its existence, Pokà ©mon has emerged to be one of the most successful and lucrative media franchise in the world. The emergence of Pokà ©mon in Japan has led to reinforcement of new national myth in Japan. For instance, Pokà ©mon has transposed traditional social structures and practices into new media cultures in Japan. Different judgments have attributed Pokà ©mon’s success to a number of factors including excellent marketing campaign and media mix arrangement. Besides, Pokà ©mon i s impressionable, open minded and exceedingly diverse. According to Allison, Pokà ©mon is not only expendable, but also easy to attach to different types of media (Allison, 2003). Pokà ©mon’s attractiveness for Japanese children, particularly girls and younger children lies in its cuteness than its naughtiness. Tandem to this, Pokà ©mon can be played in by different players in very different ways. All these features elaborate the quick emergence of Pokà ©mon in Japan (Allison, 2003).Advertising Looking for essay on ethnicity studies? Let's see if we can help you! Get your first paper with 15% OFF Learn More How Pokà ©mon became Japan’s new global power Pokà ©mon’s global spread has been highly impressive. Anne Allison (2003) states that Pokà ©mon has extended into a media mix, global operation exceptional for both the permanence and outflow of its popularity. Pokà ©mon has maintained an impressive performance in different markets across the world. Tandem to this, its popularity has continued to grow rapidly across the world. Like world strong brand images such as Coca-Cola, Pokà ©mon popularity has penetrated into even interior regions. Allison (2003) noted that Pokà ©mon has percolated into different regions including East Asia, America and Australia. There are different factors that can be attributed to Japan’s victory in ensuring the success of Pokà ©mon in the global market. Firstly, the field of entertainment, particularly children entertainment, is highly lucrative and highly profitable. Therefore, through adequate capital and appropriate strategies, Pokà ©mon took a remarkably short period to infiltrate into the global market (Allison, 2003). The mass culture of children in Japan and all over the world, therefore, played an extremely vital role in ensuring the success of Pokà ©mon in the global market. The popularity of Pokà ©mon in the global market can also be attributed to the remarkable techn ology behind its creation. Technology has played a notable role in promoting Pokà ©mon cuteness, thus making it one of the most outstanding products in Japan. The most notable reasons why many customers in Japan buy Pokà ©mon product are because that they are cute and cheap. The strong marketing strategies for Pokà ©mon are another factor that has enabled it to become japans new global power. Pokà ©mon’s marketing strategies are among the most effective marketing strategies in Japan. These marketing strategies have ensured an impressive performance of Pokà ©mon product all over the world. Other example of cuteness commodity Besides Pokà ©mon, Hello Kitty is another excellent example of cuteness commodity that has had an impressive impact on the Japanese economy. Advertising We will write a custom essay sample on Pokà ©mon and commodity cuteness in Japan specifically for you for only $16.05 $11/page Learn More Hello Kitty is a fictional ch aracter that was created in 1074 by Yuko Shimizu. Since its consumers are both adults and children, Hello Kitty has performed extremely well not only in Japans market but also in the global market. According to Christine Yano (2009), the creators of Hello Kitty played an outstanding role in promoting its cuteness through different lines of cosmetics and decorations. Like Pokà ©mon, the popularity of Hello Kitty relies much on cuteness (Yano, 2009). Many people particularly children are attracted to it by its cuteness (Yano, 2009). The successes of Pokà ©mon and Hello Kitty as cuteness commodities have led to the emergence of Japanese as a global power. Conclusion Conclusively, commodity cuteness plays an extremely crucial role in facilitating products popularity. Many people buy Pokà ©mon products and Hello Kitty not because they are naughty but because they are cute and appealing to the eye. Therefore, the impressive impact of Pokà ©mon and hello Kitty can be attributed their cuteness. References Allison, A. (2003). Portable Monsters and Commodity Cuteness: Pokà ©mon as Japan’s New Global Power. Journal of Postcolonial Studies, 6(3), 381–395. Yano, C. (2009). Wink on Pink: Interpreting Japanese Cute as it Grabs the Global Headlines. The Journal of Asian Studies, 68 (3), 681-688. This essay on Pokà ©mon and commodity cuteness in Japan was written and submitted by user Esperanza Mcbride to help you with your own studies. You are free to use it for research and reference purposes in order to write your own paper; however, you must cite it accordingly. You can donate your paper here.

Friday, April 10, 2020

Essay Outline Sample - Finding the Right Essay Outline ForYou

Essay Outline Sample - Finding the Right Essay Outline ForYouIf you are looking for an essay outline sample, then you will find many different types of sample essays online. Some of these are used in schools, while others are free.The first thing that you need to do is to pick out your topic and then the main section of your essay. This is a very important step because this will determine how you will write your essay.For example, if you want to write an essay about going to the Middle East, then you would write an essay on how you came to the Middle East. If you would want to write an essay about traveling and family, then you might look for a different topic. In order to find a topic, you should start by choosing a topic that you enjoy writing about.After you have chosen a topic, you can look for an essay outline sample. The good news is that there are many free samples available online and they are very helpful. These are free because they are done by actual students and teachers. When you go to the websites that offer free sample essays, you will need to sign up. There are many sites that will do this for you because you will be able to get more information about how to write an essay.These sample essays will give you insight into the process of writing an essay. If you are interested in finding an essay outline sample, then you will find many different types of topics that you can choose from.These are the things that you need to remember when you are going to take your English essay writing to the next level. Your first step is to decide what type of writing you are going to do.